

The base chances per rank with and without Stay With Me can be edited in the config files, and specific soldier templates can be excluded from the alternate bleedout mechanics if necessary (It get's applied to character templates as a default ability in OnPostTemplatesCreated).As predicted, I spent most of the weekend playing XCOM 2: War of the Chosen. Overkill Damage is capped at 10 and Stay With Me will increase the base bleedout chance per rank as well as reduce the impact Overkill Damage has on the calculation by 30%.

The tables below show example chances over the full range of Will/Overkill Damage values.

The default values will modify Bleedout Chance according to the following graph: This serves as one more step in the community's collective effort to straighten-out the game's reverse difficulty curve. That lucky crit through high cover one-shotting a unit from full health is not likely to deal a lot of overkill damage, so the bleedout chance will be pretty good however, leave a wounded soldier running around on 1HP and the next hit they take is likely to put them in the dirt for good!īase bleedout chances, especially early game, will be much higher than the standard mechanics', but as the game progresses and enemies become more capable of dealing high amounts of damage, the danger increases dramatically if you aren't taking care of your wounded soldier's HP. When the Alternate Bleedout Mechanic is enabled, the chance for a unit to bleedout will be adjusted, starting at a base chance based on the soldier's rank (to still give higher ranked soldiers a little bit of an edge), then adding %chance based on the average of the soldier's current and max Will, and finally subtracting %chance based on the amount of Overkill Damage the soldier received. even more dependent on player interacting factors) This mod's bleedout mechanics seek to take that one step further by punishing YOU for failing to keep your soldiers healed up! (i.e. WOTC bleedout mechanics are a little better and punish your soldier for having low Will, which is partially based on their level and partially on deployment situations and mission performance (i.e. Base X2 bleedout mechanics punish your soldier for being low level with little you can do to impact it.
